1. Be very, VERY, careful about leaking role information. Especially if people do end up doing the "post one of two roles" strategy, then even a tiny hint about your role could be enough to get you set-a-trapped. Additionally, don't let role information you know about others slip. Even something like, "I know an *insert role*" has been enough for mafia to set traps in the past. Usually I would give some advice to lie about your role, but I'm not sure what to do about the fact that lying could result in dead townies and extra kabooms now... If you do let your role slip to someone else, tell someone else who knows your role, so set a traps can be traced. 2. No secret lynch mobs. People have done this in the past, and it almost never works out. If you have enough people to get a lynch through, you have enough people that there is probably a mafia among you. Furthermore, secret lynch mobs mean that people who could easily prove their innocence (innocent child or gay knight) are needlessly lynched. 3. Don't value alibis with NP any more than an unconfirmed alibi. It is actually very trivial to get an NP to lie for you if you plan in advance. Previously, we had ranked NP alibis as being slightly more valuable than unconfirmed alibis, and thus had investigators investigate unconfirmed alibis first, which led to mafia being able to hide from investigations longer if they had their shit together. Alibis with a player, multiple players, or with an UNEXPECTED NP confirmation are still more valuable than unconfirmed alibis.
Role specific (Note: role-revealing means exact role revealing, not one-of-two possibilities revealing): Investigator: Investigate every day, and visit kill sites to find clues as soon as possible. Visit every kill site, even if you don't plan on immediately investigating a particular death. Tell your role to exactly one person, who will act as your proxy for reporting your results. Consider having them instead pretend to be investigator, and have them get another proxy (this is called double proxying). Don't let anyone dictate who you're investigating to you. In the past, mafia would often disproportionately influence discussion, and I think that it's better for investigators to decide for themselves what to do. That said, either investigate early, or have your proxy post your investigation target in advance, so that people don't double investigate the same people.
Conspiracy Theorist: Keep a full conspiracy list every day. Use your own judgment; if there is a general strategy for conspiracy theorists, mafia can just do the opposite. You probably don't have any reason to role-reveal. NEVER tell people who is on your list; there is no town benefit, in pretty much any circumstance.
Innocent Child: Yes, your power is about revealing your role. No, this does not mean you should randomly pick a person to reveal to or anything like that. You should definitely reveal if you are about to be lynched, and you should reveal to the first /gay knight/desperado who declares that they will die at the end of the day, so they can connect you with the other innocent children (who you reveal to). Innocent children aren't very dangerous alone, but they can be very powerful when there is a lot of them working together. Once you have an innocent child circle formed, consider finding a proxy and dictating the lynch votes. Also consider not letting major conscription targets have important jobs (possibly don't even let them know who all the innocent children are). Examples of major conscription targets are definitely anyone who has previously been conscripted, along with experienced players with experience being good mafia. Consider letting gay knights and prophets influence your innocent child circle, but have no more than one innocent child reveal to any of them, since those roles are fakeable (although faking them comes at a cost).
Note: One-of-two-possibilities revealing is slightly more dangerous, since mafia have an extra slaughter-the-weak charge that they can use for guesses.
Gay Knight: Share information with your partner. Don't be overly paranoid that they will be conscripted, but consider it a possibility. However, if they are a new, inexperienced, or not very active player, it is very unlikely that they'll be conscripted. Reveal if you are about to be lynched, but otherwise reveal to no one except other innocence-based roles (innocent child, gay knight). Finding genies is actually a great plan, because both you and your partner can get powers, without really letting any new role information out.
Desperado: Use your judgment for when to activate; while activating late is probably great for new/non-Randomite/not likely to be killed players, you may be one of those people who often dies early, and as such might want to activate earlier. Reveal yourself the evening before your death, and be the dictator of the lynch vote that night. Otherwise, keep quiet about your role. Except in weird circumstances (coughSpringGame2cough), you shouldn't tell people when you're activating.
Superhero: Up for discussion
Vigilante: Up for discussion
Vampire: Up for discussion
Mafia/Rogue: Kill people who can be traced back to you or when you have a bad alibi, or better yet, don't make any kills at all. Feel free to pm me if you need more advice on how to be a good mafia/rogue.
If anyone thinks my advice is incorrect or outdated, please say so.
|