What did you like about the new rules this game? What didn't you like? What rules changes would you like to see in future games?
My thoughts / things I just discussed with Josh:
The clue system - I personally enjoyed it and thought it added an interesting element to the game. However, I probably interacted with it more than anyone except possibly Lily Chen, so I'm probably biased. Josh pointed out that it is actually a buff to investigators (rough estimate of how many mafia + rogues are alive), and investigator buffs aren't a thing game needs.
Vigilantes, vampires, and a new role - I liked how the critical elements of prophet are separated into two roles: town kill power and innocence checking power. I like vigilante (especially how it adds interesting interactions with rogues), but I think vampire has a bunch of crap that I'm not a fan of tacked onto it. I think I would be interested in once again introducing a modified "seer" role, which allows a player to once per game ask the gods, "Is X role Y?" and get an honest answer. Interestingly, this would allow someone who is shown to not be a mafia to still be rogue, and vice versa, with the only way to definitely determine innocence requiring that the seer know the person's role. It also doesn't demonstrate objective innocence, which I think might be interesting.
Superheroes and Investigators- I like how superheroes have the option of investigating more than 1/2 of the days, but at the price of only being able to make older investigations. I think that's an interesting player decision to make. Josh raised the suggestion of only letting investigators investigate each kill once, which I initially objected to, until he proposed that this limitation not apply to superheroes. I'm think I'm a fan of this idea; investigators can investigate every day, but only once per kill, and superheroes can investigate kills as many times as they want, but they can't visit kill sites and investigate on the same day.
Cynics and paranoia - Superhero paranoia is interesting, but I really think we should have just kept cynic in game.
Innocent child - I think letting innocent children use an incant, rather than requiring moderator intervention, is just straight up improvement.
Other roles - Still a fan of conspiracy theorists, gay knights, and rogues. Desperadoes I'm neutral on.
Medkit - I think having medkits be more numerous, but shorter term, is an interesting idea. I might prefer 48 hours of protection though.
Lynching - I like the idea of banning no-lynch (town can be dumb otherwise), but I do think allowing no-lynch on day 1 (or on the day of the first kill) would be pretty reasonable.
Mayor/Police Officer - I think mayor is fine. Police officer I worry won't work very well without the clue system. I think police officer should get to do another thing.
Overall my assessment is that the rules changes this game were good overall. While I would like to see some rules be different, the rules this game were great for testing out new ideas (e.g. new aspects of superhero).
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