GMs, you were great. I can imagine how much work it must've taken to keep this wild of a game in check... I thought you dealt with the various mafia accidental reveals, the necessary nerfings, etc. in as reasonable a way as was possible for the situations involved. Kudos to you both.
I echo the praise of Jakob/Sasha/oreo's tactful play. I also enjoyed arkadiyf's plan and liked the ideas behind Alex's (forestalled) plan. My own rogue plan seemed like a good idea at the time (at least as well thought-out as the fall one D: ), but it didn't end up doing much.
On the townie side, I felt several townies (e.g. lilychen, lgunder, aliciacm) worked really hard in doing what they could to figure out the whirl of confusion that the game quickly descended into. Town deserves a lot of credit for staying commendably (relatively) cohesive for quite a while. Mafia was probably just too OP.
In terms of specific mechanics/roles feedback (as well as tangential ideas they brought to mind):
-I really enjoyed my original (non-nerfed) role as long as it lasted, but I recognize that there's no way something like that could go through in a normal game. In this case once mafia found me (which given Jakob's alignment was bound to happen really soon in any case if Jakob didn't poison me first) keeping it was unthinkable and would have been gamebreaking, and in a normal game it would make it virtually impossible for town to win. Perhaps some form of investigation-flipping
third party role, possibly combined with arkadiyf's lynch list role, would be a fun thing to have though.
-Lol aliciacm so OP
-Suicide powers are probably not good to have available in non-emergency situations. Especially if they involve conscription.
-The dynamic of using actual food items / verbal keywords to do things in game (lgunder, lilychen?, Jakob, shensley, aok, aradhana?) seems like an interesting idea that could be kept in some form, though probably not stably in any form that requires stealth.
-Some variant of my cover role ("Crazy superhero") also seems, in retrospect, like a reasonable role to put in a real game: Have a source of (generally) reliable investigations that can't be replicated, which leads to town having to take some investigators at their word or leave the vig-revenge business to the untrustable investigators. This also gives caught mafia/rogues (ahem, me) a slightly higher chance / better excuse for survival. More room for tricky play, seems fun
-Not sure how Trek's role worked (did game end if he got lynched?) but if he was more active it seems like he could've won pretty easily (a large fraction of people do get lynched in this game), especially since no one knew jester existed. If people did know jesters existed, and their deaths ended game, it would be a LOT harder for town to win such a game :/
-Though elections were stymied quite quickly, the position of class clown brings up a possible way to implement my suggestion at the end of last fall of having a "Mechanic" role that creates items from materials. Perhaps the elected person can get one unit of materials each day and distribute it to one person of their choice, who can then collect a few of these materials and make an item from it corresponding to their role. Put in something about role reveal or a mafia-enhancement factor, and we might get an interesting, not too OP elected position?
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Completely unrelated, but a way to partially nerf (reliable) investigations without having unreliable ones that cause all investigations to cease, which I suggested after the fall game: a (multi-copy) town role called
Schrödinger's cat, which is immune to bangs but dies when investigated for anything. This would add some complex dynamics involving whether to investigate someone, etc., and would give mafia plenty of excuse fodder...
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Overall, I really enjoyed playing in this game and watching it afterwards. Being mafia-aligned was quite stressful, but I suppose it's a burden someone has to bear
Thanks for organizing this whole thing and making it happen!