Also, idea dump for the next jack-of-all-trades (if I end up departing from this world):
Mixed messages: All investigators get a random response of {innocent, guilty} regardless of whom they investigate. Good for one kill. (Potentially will be redundant, hence unnecessary, with our new rogue's power)
Curiosity killed the cat/Landmine: an item (disguised as something harmless, of course) that instructs the holder to pm God if they go to a certain location. They are warned the effects may be either positive or negative. If they choose to go to the location anyways, they are attacked as if by kaboom, with the appropriate effects occurring as per their role. (The mafia would need to give this item to a player. Perhaps it can work like memory packets in Guild games, with the instruction to not be read until it is passed off from the original holder.)
Hide the Symptoms: The townie is told they have gotten a bad case of the flu, but will probably feel betting in about 2 days. This hides poisoning symptoms, so they are not told if they are poisoned while they are sick. If they die of poisoning while they are still sick, their death is announced as a death from the flu, not from poisoning. (Perhaps could be "transmitted" by giving the townie an infected item, or by the mechanic of coughing while interacting with the townie. This one's for you, Jakob.)
Time keeper: Modulate day end time by +/-1 hour, can be activated anytime during the day.
Ebola: (This was just inspired by the disease above, and is probably way too overpowered, but it just seems fun). Infect a townsperson w/ ebola. One day later, (b/c long incubation period of ebola) the townie is told they have the ebola symptoms, and they are infectious (but are not told what this means, maybe?). They are informed that if they choose to go to a hospital isolation ward, they will not be able to use their townie powers for two days, but will then be cured. Alternatively, they can continue to use their powers, but they will be infectious and die in two days. (Infection means that if they give another person an item, or hand off petitions with a person, that person now gets ebola as well. I was thinking as a limiting mechanic that mafia can also get ebola, and if it infects a mafia, that mafia dies, and everyone else with the disease is cured. I lso don't know whether or not townies should be told exactly what infection means).
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