Live Action Mafia
http://mafia.mit.edu/

Greetings, Mafia! (And powers remaining)
http://mafia.mit.edu/viewtopic.php?f=112&t=3492
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Author:  Kellena [ Fri Apr 03, 2015 10:14 pm ]
Post subject:  Greetings, Mafia! (And powers remaining)

These are the current mafia:
Ama
aok
aradhana
kmuhlrad

You may ask to add anyone you would like to this subforum.

Your starting powers are:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press
1 hire a hitman
1 conscript

Author:  Kellena [ Sun Apr 05, 2015 2:05 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press
1 hire a hitman

Powers used:
1 conscript

Author:  oreo [ Sun Apr 05, 2015 9:40 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Do you think we should have this thread stickied? To make it easier to see our remaining powers.

Also if anyone suggests the ABC lynching strategy we're screwed :shock: :lol:

Posting in mafia den

Author:  Kellena [ Sun Apr 05, 2015 11:16 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Should have updated this earlier:
Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press

Powers used:
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  Kellena [ Mon Apr 06, 2015 10:06 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Should have updated this earlier:
Powers remaining:
2 kabooms
1 scheme
2 poison
1 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press

Powers in use:
1 set-a-trap on tsims as gay knight (You will get this charge back if tsims dies)

Powers used:
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  Kellena [ Tue Apr 07, 2015 12:44 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  oreo [ Tue Apr 07, 2015 2:03 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

What are our plans for using frame, manipulate the press, etc.? Is it better to use them on early kills that will be more investigated or save them for when there are less of us? It seems fine to me to save them for a bit.

Author:  aok [ Tue Apr 07, 2015 5:44 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

I frame jhgilles for jakob's death.

Author:  Kellena [ Tue Apr 07, 2015 6:12 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Done.


Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  aok [ Tue Apr 07, 2015 10:51 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Gods, I set a trap on regirock as superhero.

Author:  Kellena [ Tue Apr 07, 2015 10:52 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Wrong. You lose the set-a-trap

Author:  Kellena [ Tue Apr 07, 2015 10:53 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Powers remaining:
2 kabooms
1 scheme
2 poison
1 set a trap
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 set-a-trap (Incorrect: regirock is NOT a superhero)
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  Kellena [ Tue Apr 07, 2015 11:01 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

You do not recover your kaboom.

Powers remaining:
1 kaboom
2 poison
1 set a trap
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 kaboom (regirock)
1 scheme (regirock)
1 set-a-trap (Incorrect: regirock is NOT a superhero)
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  aok [ Tue Apr 07, 2015 11:06 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

The disaster of regirock discovering our investigative lie.

Author:  Ama [ Tue Apr 07, 2015 11:18 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Yikes.

Author:  Kellena [ Wed Apr 08, 2015 9:28 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Powers remaining:
1 kaboom
2 poison
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:
1 set a trap (justinej is a vigilante, you will get this trap back once justine dies)

Powers used:
1 kaboom (regirock)
1 scheme (regirock)
1 set-a-trap (Incorrect: regirock is NOT a superhero)
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)

Author:  oreo [ Thu Apr 09, 2015 4:19 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

We have our set-a-trap back right? (:

Author:  Kellena [ Thu Apr 09, 2015 4:29 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Yup.

Powers remaining:
1 kaboom
2 poison
2 slaughter the weak
1 plant evidence
1 manipulate the press
1 set a trap

Author:  Kellena [ Fri Apr 10, 2015 8:12 am ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Powers remaining:
1 kaboom
2 poison
2 slaughter the weak
1 plant evidence
1 manipulate the press

Power in use:
1 set a trap (sammyluo, vigilante)

Author:  aok [ Fri Apr 10, 2015 2:17 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

I trap asjm as vigilante

Author:  Kellena [ Fri Apr 10, 2015 2:18 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Trap is set on asjm as vigilante, you recover the charge.

Author:  Kellena [ Sun Apr 12, 2015 10:13 am ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Remaining powers:
1 kabooms
2 poison
1 slaughter the weak
1 manipulate the press

Powers in use:
1 slaughter the weak -> Sashacf
1 set a trap: Andres -> Investigator

Powers used:
Conscript - oreo
Hire a hitman - Adam --> Daniel
1 frame a townsperson - jhigges for jakob
1 failed set a trap: regirock -> superhero
1 unnecessary kaboom: Katy -> regirock
1 scheme: Katy -> regirock
1 plant evidence: Ama->Conscripted desperado
2 role guesses: Andres -> superhero (no), Andres -> investigator (yes)

Author:  oreo [ Sun Apr 12, 2015 8:09 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Gods, I would like to poison ajliu and Volanski


~Talking to myself (for ghost peeps):
ajliu- she seems like kind of a threat, but it doesn't seem like keeping her around for 2 days will be terribly detrimental. Also I have no idea who she is and even looking at her photo, I wouldn't be able to recognize her...
volanski- I want a Simmons player poisoned and she's the 2nd biggest threat to me (behind Frevan). But I would rather kill Frevan in person, plus I don't want to give him a 2 day lifespan in case I need to emergency kill him before that, or if I feel he trusts me and want to keep him around.

Author:  Kellena [ Sun Apr 12, 2015 8:12 pm ]
Post subject:  Re: Greetings, Mafia! (And powers remaining)

Confirmed. They will be pm-ed at day 9 start that they are poisoned.

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