Live Action Mafia

A game of sneakiness and paranoia
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PostPosted: Wed Mar 09, 2016 2:04 pm 
I did not intend for the Bloodthirsty Gun to need ammo at first, but you guys are frankly curbstomping the town and I messed up balance bigtime. This is what I get for running a game with a lot less planning than I usually do ._.

There are two ways this can go. I retroactively say "Yes, it does in fact need ammo." This is what I think the fairest way to tackle the situation would be. Or it can work as it is explicitly stated to, and I'll increase town power via item distribution tomorrow. I don't like this option, since it is so swingy.

Sorry about all of the mod incompetence.


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PostPosted: Wed Mar 09, 2016 2:06 pm 
By requiring it to need ammo, would that just mean it uses up an ammo or it also uses up the combinator?


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PostPosted: Wed Mar 09, 2016 2:07 pm 
Also what's in our presents and the recipe book? I think Tin already opened all of them.


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PostPosted: Wed Mar 09, 2016 3:14 pm 
Also uses the combinator. I'll post the results of the presents in the other thread.


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PostPosted: Wed Mar 09, 2016 5:31 pm 
Okay, the Bloodthirsty gun is unchanged. I'm so sorry about the confusion.


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