this is my first real-time mafia game but i've played many games of table mafia. i've found that a lot of games come down to power-role-revealing and process-of-elimination in the endgame, because only a very quick-thinking and ballsy mafia member would be able to claim anything other than vanilla townie and survive the questioning without tripping up. when i am the mafia in such a position, i often really wish that i had spent the game planning for such a role-reveal - so that if i claimed (say) inspector, i could immediately and convincingly reel off a list of day numbers and inspectees.
this is tricky when games happen on the minutes/hours scale, but this game is on the days/weeks scale, so......
what if at least one of us puts effort into creating a "persona" that would enable him/her to make a plausible role reveal in the endgame? take the inspector as an example: one of us would visit crime scenes (and make himself known around random, thus making himself a plausible inspector) and keep track of a list of people that they "inspect" every day. if this person really wanted to get into the role, they wouldn't kill anybody or do any detectable mafia activity that could potentially bring down their "logic" in the future. kinda like method acting - they would play exactly as if they were in that role, even if their actions and suggestions and influence gets some of us lynched on occasion.
then we just make sure that this person role-claims before the actual guy, thus making people biased towards believing us over the other guy.
result: one extremely powerful endgame player.
but if we do this, now is the time to start.
just an idea... thoughts?
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