Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: No deaths
PostPosted: Sat Apr 16, 2016 10:28 pm 
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Joined: Wed Feb 10, 2016 10:27 am
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Location: Max Murin, floorpi
So there were no kills day 2. What does this imply? I can't think of reasons that the mafia would not kill on any given day that they are able to. Maybe a more experienced player can give an example of such a reason. Maybe the mafia tried to make a kill, but never encountered a good opportunity to do so? That seems unlikely.

If the mafia did not kill because they were not able to, then does this implicate stalked people somewhat?

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 Post subject: Re: No deaths
PostPosted: Sat Apr 16, 2016 11:42 pm 
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Location: Max Murin, floorpi
Thinking about it a little more, it's possible that the mafia attempted to kill an active desperado or a dying gay knight, and then conscripted them to protect their own identity. This person could notably have been ksedlar, which leaves me a little worried.

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 Post subject: Re: No deaths
PostPosted: Sat Apr 16, 2016 11:50 pm 

Joined: Thu Apr 07, 2016 7:56 pm
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maxmurin wrote:
Thinking about it a little more, it's possible that the mafia attempted to kill an active desperado or a dying gay knight, and then conscripted them to protect their own identity. This person could notably have been ksedlar, which leaves me a little worried.


From the rules: "You may NOT conscript someone after a failed kill attempt."


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 Post subject: Re: No deaths
PostPosted: Sat Apr 16, 2016 11:51 pm 
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Joined: Thu Sep 19, 2013 6:23 pm
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As a more experienced player, I'd say that a no kill day is almost always a sign that mafia are not playing well, not that they are employing optimal strategy. It's most likely the case that they planned to make a kill somewhere, it didn't work, and then they gave up and punted until tomorrow. This has happened many times in games I've played/seen.

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