Players: 2 Mafia 10 Town, of which each has a 20% chance of being an investigator
Mafia: If the same mafia member makes three kills in a row, all other mafia die. The mafia team must make exactly one kill per day, except the day a scheme is used (when they make two) and the day after a scheme is used (when they must make 0). This does not include Set a Trap kills. Scheme: Up to once, the mafia may make two kills in one day, but no single mafia may make two kills in one day. The following day, no mafia can make any kills. Set a Trap: Mafia may set a trap on one player. If that player is an investigator, mafia receive a bonus kill to kill that player. If that player is not an investigator, mafia lose the ability to set traps in the future. Only one trap may be set at any given time. Only one new trap may be set per day. For every investigator, the mafia are told about one random non-investigator townie at the start of the game.
Investigator: While there are >5 alive players in the game, investigators may name two players (each alive or dead) and a dead player. The investigator is told about one player in that set of two (randomly determined) that did not kill the dead player. When there are 5 or less alive players in the game, investigators may name a player and a dead player. The investigator is told whether that player killed the dead player.
Execution Tiebreakers in Order: Whoever has more execution votes in previous days Random townie in tied set executed Random mafia in tied set is executed
Other: An execution must occur every day Time and location of deaths will not be announced. Dead players must respond honestly to whether they are dead or not. Non-Player interrogation is allowed Day ends each day at 11pm. The next day starts at 11:10. Be reasonable.
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