As for actual feedback: I found this game quite fun. I believe this is the most fun I've ever had in a game where I've been essentially mafia at any point in game. I enjoyed figuring out what everyone's weird roles were, as well as how game itself worked. The game had a very good pace of figuring things out for me, almost like a well-written book. I also won all 3 of my goals, so that was pretty fun for me.
Regarding having multiple goals, I think there are pluses and minuses. I enjoyed having multiple things in game to pursue, but I did not enjoy the fuzziness over what exactly counted as a win (and how it lead to conflicts like Ethan's). The mason goal in particular was fuzzy, especially when put in conflict with other goals. (How much does knowing one specific thing matter? How do you average mason knowledge?) It was also unclear how the goals ranked in comparison to one another. Previous mystery games dealt with multiple goals by forming AND and OR statements with them. I might have also been okay with a very strict priority tiering (You would would never even consider choosing goal 2 over goal 1 if faced in a conflict). I like goals where you could take 10 active observers of all game activity, ask them if a specific person had won, and they would agree. A lot of the goals this game felt like LARP goals, AKA guidelines for actors, not rules for players of game.
Speaking of LARPs, this game in general felt very LARPy (not even counting things like, "walk at a heel-toe pace" and "roleplay accordingly" which popped up in my pms). There were a lot of freeform mechanics that could be used for tons of different things. This definitely leads to cool, creative things (<3 <3 the using the portkey to teleport Miranda into body double Erin's body for the ET explosion), and it can be useful for GMs to balance things that break in game. However, it causes huge issues whenever a gm isn't immediately contactable. Also, it can lead to important game events being determined on the whim of a GM. For example, at the end of the game, I tried to kill Max in 3 different ways (making him eat a portkey, strangling him with a noose, and repeatedly stabbing him with a "stab" incant), and he tried to Crucio me (but was tied up and had just become good). All of these outcomes could not be resolved in real time, and in fact never got resolved at all in practice.
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