Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Public Game Info
PostPosted: Wed Oct 26, 2016 2:06 pm 
All townies will have the goal 'Any player who has killed another player is dead.'
Play in order to have all of your CURRENT goals complete at the end of the game.
There is no public way for game to end.
There are three elected positions: Mayor, Police Officer, and Priest. Elections to these roles happens by normal election rules. The effect of being elected to these positions is unknown.

Anonymous communication, provable randomness, and cryptography are allowed. Looking at screens/screenshots are not allowed. Copying text is allowed. Sharing forum accounts is not allowed.
All players are required to post an introduction.

The webapp allows you to do a great many things. Do not do these unless you believe that you can.
Things you can do whenever you want:
Eat a potato. This must be done via the webapp. Eating a potato causes its effect to occur on you. When you eat a potato, you must check what happens when you eat it, even if you think you already know. No interaction with a potato is guaranteed to be safe. In general, eating a potato is more dangerous than other interactions.
Transfer a potato to someone else. This must be done via the webapp. You do not have to be in the same location as the person you are transferring with.

At the end of each day, at Midnight, if you haven't eaten a potato, you die (Potato god reserves the right to be lenient at potato god's discretion).

Voting:
Vote at this link: https://goo.gl/forms/2Rded7go2moAls3m1
There will be three rounds of mob voting each day, at 11 PM, 11:30 PM, and Midnight. No kills can be made from 11 PM to Midnight, but other game actions are allowed during this period.
In the first round of the mob vote, each player may cast either -3 PROTECTION votes for someone, or 3 AGGRESSION votes against someone.
In the second round of the mob vote, each player may cast either -2 PROTECTION votes for someone, or 2 AGGRESSION votes against someone.
In the third round of the mob vote, each player may cast either -1 PROTECTION votes for someone, or 1 AGGRESSION vote against someone.
You may vote to PROTECT yourself. You may not split up your votes in a round. After each round, all votes are publicly revealed.
After the third round, all PROTECTION and AGGRESSION votes are added up. Every player with a positive total is killed by the angry mob.
If you need to do any weird stuff with the vote, PM me. If you have any questions about the vote, PM me. If you want to make a conditional vote, PM me.
If you just want to vote to protect yourself, don't bother filling out the form. You do that by default.
The next day begins at midnight, but until 12:15 AM, no game actions may be taken.

Alignment:
If you are told to gain # of an alignment and you have no alignment, you gain that alignment with a strength of #.
If you are told to gain # of an alignment and you already have that alignment, your strength of that alignment increases by #.
If you are told to gain # of an alignment X and you have a different alignment Y, your strength of alignment Y decreases by # (if you hit zero, you lose alignment Y). If you have leftover gains (i.e. if # is greater than the strength with which you were initially aligned with Y) then you gain X with strength equal to # minus your original strength of alignment with Y.
Each player can only have one alignment at a time. Goal is not the same thing as alignment. These are completely unrelated mechanics.

Incants:
BANG is an incant that kills you unless you know otherwise.
KABOOM is an incant that kills you unless you know otherwise.
SPLASH is an incant that never has any visible effect.

Kills:
If you die or kill someone, PM god immediately. A death announcement may or may not be posted.
If you kill someone, you do not get all of their items.
Anyone may visit a kill site and attempt to loot a body there. If the body has any items, they get a random one, and cannot loot any more bodies for the rest of the day.


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 Post subject: Re: Public Game Info
PostPosted: Sun Oct 30, 2016 1:59 am 
Playerlist:
ahkim
ajliu
blumberg
brunnerj
dylanhen
ehan
fmajluf7
isaacg
Jakob
jamb
jasonlam
jingyizz
jordanh
kmath
kmli
ksedlar
ltchin
Lucy
lukesci
lzahray
maxmurin
mayars
nguyenin
pppillai
pravinas
regirock
ritagram
sammyluo
Scallion Pancakes
taraliu
tsims


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 Post subject: Re: Public Game Info
PostPosted: Sun Oct 30, 2016 1:31 pm 
For now, the webapp address is http://18.243.7.194. There will be a different webapp link later.

Your username should be your forum username, and your password will be 'potato' (obviously, don't log into an account that isn't yours). If you have trouble doing so, let me know. The password change link is http://18.243.7.194/change_password/

If you think you know how to do something on the webapp, do it.

If you don't know, ask god. Many mechanics are not done through the webapp for now.


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 Post subject: Re: Public Game Info
PostPosted: Sun Oct 30, 2016 3:38 pm 
COMBINE is commutative. It is not necessarily associative.


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 Post subject: Re: Public Game Info
PostPosted: Sun Oct 30, 2016 5:27 pm 
Can we loot bodies via a webapp, or should we pm you?


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 Post subject: Re: Public Game Info
PostPosted: Sun Oct 30, 2016 5:28 pm 
PM me.

Also, obviously PM me if you make a kill or are killed.


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 Post subject: Re: Public Game Info
PostPosted: Sun Oct 30, 2016 6:50 pm 
All tooltips should be working properly now. If you aren't sure whether you should have information, ask me. Please do not use the lookup anymore.


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 10:37 am 
regirock has gotten sick and dropped from game.


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 12:04 pm 
:(

Also, what happens to her potatoes?


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 12:09 pm 
Asking the right questions. I deleted her potatoes, since she never actually took any game actions.


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 1:07 pm 
Potatoes are sorted newest on top to oldest on bottom. Eventually, potato generation will show in the log, and the sorting of potatoes by newness will be eliminated.


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 1:16 pm 
Because many people have asked; potatoes are generated at the start of the day, unless something says to immediately generate a potato.


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 10:29 pm 
What happens to lynched people's potatoes?


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 Post subject: Re: Public Game Info
PostPosted: Mon Oct 31, 2016 10:32 pm 
They do not get redistributed but they also can't be looted (no kill site to visit).


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 Post subject: Re: Public Game Info
PostPosted: Tue Nov 01, 2016 10:38 am 
The webapp link is now http://biggerpotato4u.ru!


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 Post subject: Re: Public Game Info
PostPosted: Tue Nov 01, 2016 10:44 am 
TYM means "Today you May"


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 Post subject: Re: Public Game Info
PostPosted: Tue Nov 01, 2016 2:30 pm 
Sharing forum accounts is not allowed.


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 Post subject: Re: Public Game Info
PostPosted: Tue Nov 01, 2016 5:47 pm 
If you eat two "Basic: you may recognize one potato per day" potatoes, do you get two recognitions per day? More generally, when do roles/abilities stack and when do they not?


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 Post subject: Re: Public Game Info
PostPosted: Tue Nov 01, 2016 5:57 pm 
In general, stuff stacks unless it is explicitly stated not to stack. If you still aren't sure or want to double check because it seems too OP, you can ask me.


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 Post subject: Re: Public Game Info
PostPosted: Wed Nov 02, 2016 2:28 pm 
Does stacking include things like having two potatoes giving you the same role?

ie would eating two potatoes with the role potato generator (that generates n potatoes a day) mean that you generate 2n potatoes a day?


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 Post subject: Re: Public Game Info
PostPosted: Wed Nov 02, 2016 2:52 pm 
Having multiple copies of the same role does not stack.


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 Post subject: Re: Public Game Info
PostPosted: Wed Nov 02, 2016 10:46 pm 
That was stupid for me to post.
If someone dies, decline any transfers of potatoes they made BEFORE they died. After they died, looting is implemented by them transferring a potato to you. Please accept that transfer.


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 Post subject: Re: Public Game Info
PostPosted: Fri Nov 04, 2016 1:02 am 
A potato that is 'spoiled' was not made on the current day. A spoiled potato is totally normal, unless the potato states that it has a different effect when spoiled.


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