Live Action Mafia

A game of sneakiness and paranoia
It is currently Fri Dec 15, 2017 10:37 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Welcome, Mafia!
PostPosted: Tue Feb 14, 2017 9:50 pm 
User avatar

Joined: Sat Nov 28, 2015 4:41 pm
Posts: 0
Welcome, Mafia! You are:

ahkim
jakob
ksedlar
Lucy


As stated publicly, your goal is to end game with all non-mafia dead and at least one of your number alive. All of you will remain loyal to this goal until death, so work together!

Unlike a traditional game, you don’t have most of the powers you might be accustomed to (daily kill, scheme, etc.) So what do you have going for you? Well, the town doesn’t know what powers you have; you each derive some power from your classical and special roles; items can give you powers; and we are giving you the following powers shared among Mafia:

Trap - You get to set this trap at most once each day, and kill the target if successful. (If it’s not successful, you don’t lose the trap; you still get it back each day. So you have nothing to lose by setting it daily.) You can’t set the trap while it’s still stuck on the previous person you trapped, but you may at any point voluntarily release them from your trap.

Slaughter The Weak - An extra trap (as above) that works only on innocent children. You DO lose this trap if you ever guess wrong.

Manipulate Location - Once per game, you may change the location of a kill to anywhere.

Manipulate Time - Once per game, you may change the time of a kill by up to 5 minutes in either direction.

Kaboom - For every three kills made by the mafia (regardless of how you make them), you earn 1 use of “kaboom” where you would have otherwise said “bang”. These uses do not regenerate, so use them wisely!

Disarm - When anyone attempts to kill you with “bang” you may respond with “disarm.” The killer may choose to let you live or not. (You cannot survive "kaboom" or "smite" with this.)

Restrictions: each night, if the Mafia have not killed anyone in the past two days, a Mafia will die. You may choose which one. (If there are 3 no-kill days in a row, mafia die on both the second and third night.) There is no cumulative limit on no-kill days. Also, Mafia-aligned players may not attempt to kill the same person more than once in a day.

_________________
...the gods are making popcorn.


Top
 Profile  
 
 Post subject: Re: Welcome, Mafia!
PostPosted: Sat Feb 18, 2017 5:16 pm 
User avatar

Joined: Sat Nov 28, 2015 4:41 pm
Posts: 0
achester has been conscripted (via conscript potato item) and is now mafia. He has access to this forum.

_________________
...the gods are making popcorn.


Top
 Profile  
 
 Post subject: Re: Welcome, Mafia!
PostPosted: Sat Feb 25, 2017 2:34 pm 
User avatar

Joined: Sat Nov 28, 2015 4:41 pm
Posts: 0
In case anyone is wondering about the potato, here's the description:

Out of the earth surrounding Jakob's corpse, you see a plant sprouting. You look closer, push the earth aside, and find... a potato?
Potato: You may incant "I'm gonna make you an offer you can't refuse" on a player. This item is one-use and its use generates 1 mana. If not used by the end of today, this item will spoil.
Mods are definitely not spontaneously rebalancing game based on the completely shitty luck of two uncaught mafia dying.

_________________
...the gods are making popcorn.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group