Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Welcome, Evictors!
PostPosted: Sun Feb 05, 2017 10:35 am 
You’ve all watched the movie “Inception.” In fact, those dumbies who decided to construct the dream in the first place almost certainly got their idea from the movie. So how do they not realize how dangerous it is to leave people for long periods of time in a constructed dream under the mental influence of all the sketchy people around them?

You have taken upon yourselves a difficult but noble task: that of making sure that nobody is left in the dream at the moment of its collapse. Specifically, you want the dream game to end with no one “alive,” so that no one suffers permanent brain damage from the trauma of a cataclysmic discontinuity (or, even worse, gets trapped in the dream forever - the horror!).

Goal: The dream-world game ends with everyone dead (i.e. neither a mafia nor a town win).

Daily Trap: Each day, as a faction you may choose one dream-world player to set a trap on by guessing their classical role. You find out if it succeeds. You can’t do anything else with it.


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