Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Mafia Powers
PostPosted: Wed Mar 05, 2014 10:44 pm 
Powers used so far:
Conscription
1 Kaboom
1 Set a Trap (returned)
MtP
2 Set a Trap
Frame Townsperson
Bloodthirsty
Kaboom

Powers remaining:
1 Kaboom
1 Slaughter the Weak
Hitman
Poison


Bloodthirsty is at 2.


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 Post subject: Re: Mafia Powers
PostPosted: Wed Mar 05, 2014 11:02 pm 
Confirming that you are no longer poisoning anyone.


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 Post subject: Re: Mafia Powers
PostPosted: Thu Mar 06, 2014 2:14 am 
Kaboom was used on shikexue. Charge was not returned.


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 Post subject: Re: Mafia Powers
PostPosted: Thu Mar 06, 2014 9:02 pm 
Set a trap was used on tjhance, successfully, then charge was regained not much later.

You guys have bloodthirsty active. Any kills you make that don't use the bloodthirsty charge won't give you extra charges.


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 Post subject: Re: Mafia Powers
PostPosted: Thu Mar 06, 2014 9:05 pm 
Sorry. Manipulate the Press was also used, but I forgot to state this.


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 Post subject: Re: Mafia Powers
PostPosted: Sat Mar 08, 2014 6:48 pm 
2 Set a Traps have been used, and neither worked. Kemus is neither a investigator nor a superhero.


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 Post subject: Re: Mafia Powers
PostPosted: Sun Mar 09, 2014 6:10 pm 
Frame a townsperson used and bloodthirsty used today, so far.


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 Post subject: Re: Mafia Powers
PostPosted: Sun Mar 09, 2014 6:48 pm 
How close are we to having another bloodthirsty?


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 Post subject: Re: Mafia Powers
PostPosted: Sun Mar 09, 2014 6:54 pm 
After killing Lisa, you used the Bloodthirsty charge, and went to 0 charges.


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 Post subject: Re: Mafia Powers
PostPosted: Sun Mar 09, 2014 7:36 pm 
Wait, that should not be how it works. The rules seem to imply you can have one kill charging while another one is already charged.


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