Well, this is silly. I don't think wasting one out of two poisons on me makes any sense. Yes, I have been reasonably active, have posted reasonably sensible things, and been reasonably paranoid, but there are people who have been significantly more of all three of those things. I don't really understand.
Anyway. This means that after I die in 45 hours, I will be trusted, but until then sadly not completely. However, given my role (which I won't reveal quite yet to everyone -- still need to think about optimal timing for that), it makes even less sense for mafia to poison me, so we can now trust the people I role-revealed to significantly more: abergal and andres (both of them could also have easily killed me with Set a Trap by now). Once I die, the two of them should be quite trusted.
One nice thing is also that I don't have to be all that paranoid now. I'm a dead man anyway, so it would be stupid for mafia to waste a kill on me. If anyone needs me for anything risky, this could be useful.
What other shenanigans can we pull? My precise degree of trustedness is this: Trust me for anything that wouldn't be worth losing a mafia for. If I don't die after day 10, you should obviously lynch me. Thus, if I were mafia, I would not claim to be poisoned unless I was trying to pull off something that outweighed my death. For example, having a few people role-reveal to me, if it's useful, is probably okay. However, having everyone reveal to me is not, since that could mean unlimited Set a Trap kills for the mafia.
Is there anything good we can make out of my fairly high trustedness level?
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