Yeah, I'm no longer sure whether town wants it publicly known what its abilities are or not.
While thinking about strategy for this, I thought of something that definitely doesn't apply to this game, but seems like it would be good in normal games, and I'm confused why we don't do this. Suppose town doesn't know who to lynch, but would be happy lynching a truly-randomly-chosen person. The chain protocol is this: one person declares themself to be starting the protocol, then chooses another person, who chooses another person, who chooses another person, etc. No duplicates are ever allowed in the chain. The last person chosen dictates the lynch. The length of the chain is exactly [# of bad guys] + 1. The nice property of this protocol is that the person initiating it doesn't have to be trusted. If two competing chains are accidentally started near the same time, the one posted to forums first is more legitimate. Townies in the chain don't have to trust the people they choose, although it helps; them choosing someone randomly is fine.
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