- Liches being able to animate massive amounts of dead people at once. I had intended animate dead to be a slower, shittier version of necromantic command in case a necromancer had a lot of trouble identifying undead to target / if the initial zombies died off right away. There definitely should have been a daily limit on that, but it was late game and python was basing a lot of strategy around it by the time I realized this was a problem, so I couldn't change it.
- [[Slau]] activating with as few rumors as it did, such that it could be used to kill almost anyone at any time. In my original outline of the game, there were way fewer rumors than there ended up being. Like, I had originally envisioned each townie starting with around 1 rumor (some of which were role repeats), with the various nonhuman factions having like 5 rumors shared among the faction members. At that point, slau triggered off of n+1 rumors. I increased it to 2*n when rumors became even more prevalent, but I hadn't spent nearly enough time thinking about balance. There was also a lot more overall information transfer happening this game than I expected (probably partially due to mages/wizards), so that aggravated the issue more. In particular, my balance expectation was that people would be wary of rumors (given that I was explicitly tracking which ones people knew), and would just reveal the text of the rumor instead of the keyword code. As a related issue, this resulted in the cult also getting was more mana out of [[know]] than I had anticipated.
- Relatedly, I forgot that posting rumors on forums was a valid strategy (though I don't think it made an actual difference).
Certainly a lot of the broken things this game popped up in the form of the necromancer/lich role. I had expected that necromancer would need so mechanical buffing to compensate for the fact that they started with no allies, they had three undead hunters who actively wanted to kill them, and they had an opposing necromancer who actively wanted to kill them IN PARTICULAR. Like, I'm pretty sure if Jakob weren't hosed, Jakob would have found a way to arrange for python to get kaboomed pretty early in game, or he would have realized that Lotta had the phylactery and killed her instead. Also, I expected that undead hunters would also try more actively to get rid of a public lich (e.g. via smiting).
|