Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Rumours and Secrets
PostPosted: Sun Oct 29, 2017 10:20 pm 
Jason Ye told me a secret without the rumour for context: "You can cast this spell for .5 Blue Mana. Limit is None"

Should we expose our rumours and secrets to each other or do we not trust each other enough for that? My mana is white, so I don't think I'm on Jason's side.

I told him a nigh-inconsequential secret from my town page, nothing from the Hunters.


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 Post subject: Re: Rumours and Secrets
PostPosted: Sun Oct 29, 2017 11:31 pm 
Pesto says: You can cast the "Teach" spell for one mana.


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 Post subject: Re: Rumours and Secrets
PostPosted: Mon Oct 30, 2017 2:12 am 
Holy Shit.

There is an ability that can kill people who know too much. Let N be the number of rumours you know that are not one you started with. If N > 2 * (the number of days game has been), this ability can kill you for 2 Blue Mana, and 1 Red Mana.

I know who has this ability, but I'd like to not paint a target on their head, particularly because he may be able to be used to kill nonhumans.


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 Post subject: Re: Rumours and Secrets
PostPosted: Mon Oct 30, 2017 3:22 am 
Inb4 he is nonhuman. If he's a vampire, lets go rambo on him.


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 Post subject: Re: Rumours and Secrets
PostPosted: Mon Oct 30, 2017 6:15 am 
I disagree with your analysis, I really think we want everyone dead. I don't see a compelling reason to keep townies alive. I'm not sure how many points ya'll are getting per townie, and note I could potentially be mafia, but that said like I think we just in general want everyone dead, preferably killed by us, and preferably we kill undead.


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 Post subject: Re: Rumours and Secrets
PostPosted: Mon Oct 30, 2017 6:16 am 
and so, giving out that info potentially paints a lynch target or kill target on someones head, which is great for us


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 Post subject: Re: Rumours and Secrets
PostPosted: Mon Oct 30, 2017 6:18 am 
now seems obvious that it's yyao


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