Not sure if there was anything I could have done differently there at the end, with 6 words to clue and 2 days to clue them, with a queue full entirely of fakenames. That's just a really bad position. Maybe AVOGADRO'S, 2 would have gotten adamyedidia and ixa outed, and then I'd somehow have to kill cmcclena and dgrazian tomorrow with a clue for 4, which doesn't sound easy at all. I think my biggest mistake this game was that clue for 0. It was so tempting because the queue looked like
FAKENAME FAKENAME FAKENAME FAKENAME TRUENAME TRUENAME TRUENAME TRUENAME
but since it didn't give any info other than removing 2 fakenames it ultimately left me in the situation of clearing out the queue, making my life much harder in the future. Giving the UPLIFT, 7 or similar clue right there would have added a bunch of misses over the next two days, but would have given me more leeway to clue smaller/use parity better as opposed to having to clue the entire set of words because the queue had no truenames on it.
In fairness I was *going* to give SOARING, 3 as the clue that day to get EAGLE, ALPS, and SOUL, but my team imposed a bunch of parity restrictions and changed their queue with 5 minutes left, and when I saw the new queue had that format I didn't like SOARING as much because it'd result in them shooting a bunch of fakenames at the top of the queue, so I knee-jerked changed to accomodate the queue, but probably should have stuck with SOARING. SOARING was also a better clue than UPLIFT in that it had way fewer UP* and *LIFT bystanders, and if my team's queue had true names on it I wouldn't be super sad about them going down the queue. UPLIFT, 7 was necessary because the queue was all wrong, so I had to clue to completely replace it. And then it was still all wrong after that, hence the ill-fated FOOTLAMBERT experiment. I actually thought there were 3 solid names in that (RAY, SHOE, MOLE) but the fact that the queue ended up with me having a bit to choose between three situations which each had exactly 1 True Name was really awful, and probably that bit of RNG completely destroyed our winning chances. (Technically, we could still tie, but the probability of this is ~2% right now.)
The other big mistake was, maybe BANG would have been better than BANGLADESH day1, since BANGLADESH only got 2 more truenames (PORT, EMBASSY) at the cost of about 6 bystanders (the countries mostly, plus putting food-related stuff on the queue). I was trying to do everything but my team shot nothing useful day 1. In fairness, clues are less useful without team info, so giving a huge ambiguous clue day 1 and having the bystanders cleared day 1 isn't the worst thing in the world, so I still think I like BANGLADESH. If lucy didn't have CAPITAL then BANGKOK would have been way better. Maybe BANGOR (a port city in Maine, also BANG is much more obvious)? That probably would have been best, and I did see that day1, I just wanted EMBASSY to exist. I also didn't really think people would weight countries as highly as they did, except for INDIA which was a great bystander for screwing with blue. So idk there, I think the clue for 0 was probably a bigger mistake though.
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