We should talk about strategy! My thoughts:
Remember to use your powers! In particular, remember to use pre-day powers on today, day 0. Otherwise they go to waste!
Keep in mind when game will end. It often seems to be the case that town gets blindsided when mafia can push through a victory, because town doesn't realize how fast endgame creeps up on them. Note that if both mafia and the serial killer are alive at the start of day 4, then mafia can win on day 4. If there are 2 mafia or a mafia + SK, they can win on day 5. Keep this in mind when you're using your powers.
Role-specific strategy Desperado: You probably want to activate close to the beginning of the day when you activate, such that you have a possibility of getting shot at by the mafia. Even if you can't out a mafia who shoots you, it's still quite useful for you personally to know who a mafia is, because you're much more likely to get your investigations correct if you investigate the person who shot you. Also, you can vote for them; even setting up a slight tiebreak vote against a mafia is useful. See suggestions below on silenced people. Probably proxy out results for your first day of immunity, but reveal the info yourself before the end of the second day of immunity. Pair Investigator: Not too much complex stuff here. I guess if you're a new player, (i.e. Daniella), you should know that it is standard practice to pick a proxy to tell your investigations to, and then they'll report the results in the town square. That way you aren't publicly revealing yourself to get trapped by the mafia. Planeswalker: IMO the best combo is priest day 1, pair investigator day 2. I think priest, pair investigator, and splitter are all better for a day than roleblocker (not very good at all) and role investigator (probably saturated with existing role investigators). Splitter, even early on, is almost strictly worse than pair investigator. I'm pretty confident that on a double kill day, priest is better than splitter, and I think day 1 is likely to be a double kill day, because I think it really hurts a serial killer to not make a kill day 1. Also, priests get infallible results, which is actually a huge buff over pair investigations in this size of a game, because with fewer kills, the average kill is more likely to be manipulated. I don't think it's worth charging up for a single-use power, and I think you might as well charge later rather than earlier. Priest: Keep your lists full every day! Don't be afraid of losing your powers, because if that happens, you've narrowed down the killer to one of two people, which is worth it already. Proxy results like a pair investigator would. If you get a hit (e.g. a saint did kill a sinner or vice versa) make sure to get the results to town ASAP, and mention which direction it went in. Roleblocker: Unsure whether you should proxy or not. People should discuss. We should reach a conclusion and have all roleblockers agree to do the same thing. The plus of proxying out results is that you can vouch that people didn't make kills; the minus is that it might help mafia set traps. I think proxying the results is better in this size of game, but I could be persuaded otherwise. Role Investigator: Use your power every day. Don't proxy the results in most cases. Your power is most useful for checking whether someone is capable of manipulating investigation results (i.e. a secret admirer, priest, planeswalker, or pair investigator). Secret Admirer: Use your role power every day. See suggestions below on silenced people. Probably proxy out results for your first day of immunity, but reveal the info yourself before the end of the second day of immunity. Splitter: Split every day with sets that are as large and as even as possible. Don't be too aggressive about putting yourself in your own sets (otherwise mafia might trap you), but probably do so with increased probability. Vigilante: Wait for the endgame to use your role (and make sure you have a good idea of when that endgame is. If you shoot incorrectly, town really really suffers (because it loses not one but two townies). Only shoot if you are very confident (AND shooting is actually better than lynching), or if town is likely to lose if you don't shoot. If you're shooting on a day in which town is likely to lose otherwise, shoot early in the day; there have been many endgames with active vigilantes who just get shot because mafia were more on top of things than they were.
Silenced people - So, it seems pretty useful to figure out when someone is silenced. If we ever can figure out a sufficiently sharp bound on when someone became silenced, then this is useful in the same way that alibi information is useful for when someone dies. Also, we should try to get it so that there can be a witness if a silenced person makes a kill, because then we'll know not to waste investigations on that kill, and we'll have a better idea of how many mafia might be alive. Silenced townies should generally have no incentive to make private kills. Note that witnessing a silenced person probably means following them around. If you are (quite reasonably) someone with real things to do in their life, you can just tell a silenced person "I'll plan to follow you around from X time to Y time," and then the silenced person can take that into account.
Example interaction possibility: Sammy activates as a desperado on day 0. On day 1, Josh kills Dylan. On day 2, Josh attempts to kill Sammy on Floor Pi at 3 pm. Sammy and I are of course messaging each other a lot, so I start to get worried at 3:30 pm when Sammy hasn't said anything to me since 2:38, so I ask Sammy if he is alive and non-silenced. Sammy doesn't respond. I message Julian to ask Sammy whether he is silenced, and Julian reports that he is. Meanwhile, Sammy, knowing Josh is bad, investigates him for dylanhen's death and gets a guilty, so he wants to kill Josh. Josh has meanwhile killed rusch at 3:37, knowing that Sammy killing him is a possibility. I message Sammy, "I will be hanging out at ET from 5 pm to 8 pm in Front Rooms. If you want to kill someone at ET, I'll follow you when you get here to witness your kill. Otherwise, if I don't see you in that time, I will go to Floor Pi at 8:30 and hang out with you until day end, in case you go somewhere to make a kill." Sammy comes into ET at 5:30 and kills Josh, with me as a witness. I report this to town, who now knows that Josh is a likely culprit for kills so far. Once Sammy dies at the end of day 2, town then knows that Josh was almost certainly bad.
Silenced people can of course say if they have real life obligations that they would be uncomfortable with someone following them to.
Do other people have more thoughts?
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