Keep in mind when game will end. It often seems to be the case that town gets blindsided when mafia can push through a victory, because town doesn't realize how fast endgame creeps up on them.
Remember to use your powers! Unless you're a vigilante or a child, you should be using your role every day.
Role-specific strategy Pair Investigator: Not too much complex stuff here. I guess if you're a new player, you should know that it is standard practice to pick a proxy to tell your investigations to, and then they'll report the results in the town square. That way you aren't publicly revealing yourself to get trapped by the mafia. Priest: Keep your lists full every day! Don't be afraid of losing your powers, because if that happens, you've narrowed down the killer to one of two people, which is worth it already. Proxy results like a pair investigator would. If you get a hit (e.g. a saint did kill a sinner or vice versa) make sure to get the results to town ASAP, and mention which direction it went in. Though if you get a miss (e.g. a saint was not killed by a sinner or vice versa), still report that to town, but it's not quite as immediately urgent. Remember that your results can't be tampered with by mafia powers affecting guiltiness. Roleblocker: Proxy out who you roleblocked each day. If someone is roleblocked, then they can't have made any kills that day (barring weird secret admirer triggers), even if mafia use powers to manipulate guilt, which is very useful for town to know. Secret Admirer: The dream trigger for you is to have your admiree die, you make a useful set investigation and a useful infallible investigation (killing the murderer if correct), and then mafia waste their kill power the next day on you before you die. So you might want to admire people more likely to die on days when you're easily killable the next day, and vice versa. It's unclear whether in expectation your power triggering is positive utility for town in the general case though. Probably proxy out results the day of your admiree's death, but reveal the info yourself before the end of the day when you die, once it's clear mafia aren't going to kill you. Splitter: Split every day with sets that are as large and as even as possible. Don't be too aggressive about putting yourself in your own sets (otherwise mafia might trap you), but probably do so with increased probability. You do want to put more active people in your sets, such that they'll actually use their splitter investigations, but you don't want to collide with all the other splitters such that mafia can preemptively kill off people with a bunch of splitter investigations. Vigilante: There's not quite as big of a penalty as there used to be for shooting wrong, but remember that you can inadvertently kill town secret admirers and cause town priests to lose their powers whenever you make a shot. So if there is a spare lynch, using it is better than having you shoot. So you should only shoot in the endgame, if there are multiple people in the queue to be lynched, or if you're very confident. If you're shooting on a day in which town is likely to lose otherwise, shoot early in the day; there have been many endgames with active vigilantes who just get shot because mafia were more on top of things than they were. Child: Probably don't use your role unless you're about to be lynched. Mafia being able to use slaughter the weak on you is very good for them. Planeswalker: The good roles to planeswalk into are splitter, priest, pair investigator, and child. Probably don't bother with roleblocker or secret admirer, and generally leave kills for vigilantes. Splitter is good to use early, because there is a delay. Splitter and priest both scale with the size of game (splitter loses a slot at 24 players alive, 18, etc, and priest loses a slot at 20 players alive and 10 players alive). Child isn't as directly useful as the other 3, but it might cause mafia to waste their one use of the Slaughter power, which might save a real child.
Item-specific discussion: Honey jars are best used on vigilantes right before they kill (getting to know the target's alignment is very good, and vigilantes are often pretty trappable by mafia anyway after they've made a kill). There are probably few enough that using them on other things is not very good. Remember that shovel handles can (and should) be sold for a coin.
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