Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 2:41 am 
I have also decided on a rules change: I will announce whenever a dungeon goes down to having 0 items in it (though with some delay). This is to prevent people from just not having fun when they decipher a clue, gather a group, trek to campus, take some damage in the dungeon, and then just find that the dungeon has already been looted. Clues will still be given out randomly, independent of whether or not a dungeon has been looted. I will also not announce when a dungeon has been partially looted.

The following dungeons now have 0 items in them:
Mirrored Catacombs
Lair of the Wicked
Volcanic Chambers
Arcane Caves


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 3:13 am 
Some people's day start gold was initially underestimated; check your player spreadsheets again.

Also, generically people should confirm with me if they see a number or an effect that seems weird, rather than just assuming that I didn't mess up.


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 12:09 pm 
Hi, I'm a new DM! No relation to any players or usernames whatsoever. Please include me in PMs!


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 3:50 pm 
To clarify, double strike effects target the same person the 2nd time.


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 4:00 pm 
DMs have made a RULES CHANGE to prevent broken things from happening in game. Vampiric Touch now wears off after the first attack.


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 4:20 pm 
Double strike lasts until the next attack


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 7:49 pm 
Bite, stab, and other harmful effects are not attacks. You cannot retaliate to them, and you cannot look up a schedule for that day unless you have a real attack ability.


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 Post subject: Re: DM Announcements
PostPosted: Tue Feb 19, 2019 11:17 pm 
The following dungeons were fully looted today:
Citadel of Night
Lair of the Lich
Crumbling Temple


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 Post subject: Re: DM Announcements
PostPosted: Wed Feb 20, 2019 12:09 pm 
If you have previously seen an item but no longer have it, you can still look it up on keyword (this is equivalent to if you wrote down the description in the first place).


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 Post subject: Re: DM Announcements
PostPosted: Wed Feb 20, 2019 1:10 pm 
Reminder that the shop taking a while to process is a mechanical part of the game, not just DM slowness. We intentionally have made it so to avoid race conditions with posting in the shop thread.


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 Post subject: Re: DM Announcements
PostPosted: Wed Feb 20, 2019 2:21 pm 
The initial description of "silver potion" was incorrect. The correct version is on keyword now.


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 Post subject: Re: DM Announcements
PostPosted: Wed Feb 20, 2019 4:16 pm 
Katie is currently cooking, so DM responses will be more limited until after ~18:00 (there's still many things, including giving out dungeon clues, that I don't know how to do).


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 Post subject: Re: DM Announcements
PostPosted: Wed Feb 20, 2019 10:50 pm 
I have decided to stop giving clues for dungeons that are fully looted (I have also been doing this for part of today). Have fun, everyone!


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 Post subject: Re: DM Announcements
PostPosted: Wed Feb 20, 2019 11:27 pm 
The following dungeons were fully looted today:
Pit of Demonspawn
Ethereal Maze


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 Post subject: Re: DM Announcements
PostPosted: Thu Feb 21, 2019 11:22 am 
Clarification: dungeon clues may be pictures that I took while using the zoom function of my phone


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 Post subject: Re: DM Announcements
PostPosted: Thu Feb 21, 2019 6:53 pm 
If you are affected by something such that you get negative points if you can legally attack but do not, being roleblocked (and not having some non-role attack ability) for the majority of the day counts as "not being legally able to attack".

I think I made this clarification to some individuals, but forgot to post it here.


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