An explanation of Proxying:
Loosely, you want to make sure town knows the results of your role power, especially if you have an investigative role. But you don't wnat to get trapped by posting said results yourself. You can proxy in one of two ways: choose one player to always tell your results to; they'll always post in forum concealing your identity. The other way is to tell someone Investigator/Roleblocker/etc. X says ?. Don't make it clear said investigator is you, and on the flip side, if you receive such a proxy, you should post it to forums with around 30% probability and continue the chain with 70% probability. That way, no one will know where the message started, since all people in the chain are saying the same thing, and so no individual person has more than a probabilistic update on who has the given role. You don't proxy for all roles though; heres what each one does.
Various roles: Pair Investigator: definitely proxy out your results Roleblocker: Proxy out your roleblocks so mafia can't claim "roleblocked' for a kill. Splitter: Proxy out the chosen set. It's good to know who gets splitters so they can be held accountable for using them. Priest: Don't proxy anything out until you actually hit on a set. At that point, it is very very important town hears your results. There's no reason to tell a player your role until then also, I think. Conspiracy Theorist: Don't proxy out your sets publicly, because you're definitely happy about someone in the set making the kill. You could plausibly tell one other person your role, your sets and who should be talking if you die, but I'm not sure about whether this is good or bad. Planeswalker: Proxy out when you use one of the above proxy-able role. Vig: oove probably just don't say or do anything all game. maybe at the end. Gay knight: Don't say anything beforehand, and you can be as public as you want after it triggers. Seer: Don't say anything until you note a contradiction somewhere. Proxy out if you do. Owning an immovable rod: Pls tell someone
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