Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Day 1 Lynch
PostPosted: Tue Aug 12, 2014 10:06 pm 
"Lynch the necromancers! Lynch the necromancers!" the adventurers cried. Various people started brandishing their weapons, looking ready to exact justice.
"Um, they haven't done anything yet..." a voice rang out. "So maybe we shouldn't kill anyone?" The adventurers looked around at one another, shrugged, and went back to the tavern.

No one is lynched.

No lynch:
Lucy x3
Daniel Grazian
lilychen
Sarah Pratt

boorstin:
asjm


Notice:
Day 1 has ended and there have not been any kills made. If another day passes without mafia making any kills, then Peace and Quiet will activate, and a randomly selected town-aligned person will be revealed as innocent.


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 Post subject: Re: Day 1 Lynch
PostPosted: Tue Aug 12, 2014 11:33 pm 
Asjm, mind explaining your reasoning behind voting for boorstin? I didn't see any posts about it beforehand, and I'm curious what makes you suspicious of them.


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 Post subject: Re: Day 1 Lynch
PostPosted: Wed Aug 13, 2014 1:14 am 
How do you know what he voted for?


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 Post subject: Re: Day 1 Lynch
PostPosted: Wed Aug 13, 2014 1:15 am 
Oh wait, I get it, I get it.


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 Post subject: Re: Day 1 Lynch
PostPosted: Wed Aug 13, 2014 8:21 am 
Yeah, I wouldn't mind knowing either.


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 Post subject: Re: Day 1 Lynch
PostPosted: Wed Aug 13, 2014 10:36 am 
My impression from previous games was that going no lynch tends to be nonpreferable, so I picked a player at random. This was not based on any evidence.


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 Post subject: Re: Day 1 Lynch
PostPosted: Wed Aug 13, 2014 12:31 pm 
I don't see why; statistically speaking, you're always more likely to lynch a townie than a mafia if you pick randomly, unless the mafia have a majority in which case the game is over...


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