Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Mafia Powers
PostPosted: Wed Oct 01, 2014 10:54 pm 
These are the powers available to you:
3 Set a Trap
3 Slaughter the Weak
1 Frame a Townsperson
1 Plant Evidence
4 Bring Out the Big Guns
3 Scheme
2 Manipulate the Press
1 Hire a Hitman
3 Poison
2 Conscript a Townsperson (the second after having made 10 in person kills)
Benevolence (Gain 1 charge a day) (currently have 3 charges)
Recruitment


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 Post subject: Re: Mafia Powers
PostPosted: Thu Oct 02, 2014 9:43 pm 
You have used 1 manipulate the press.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 5:32 pm 
I'm officially Slaughtering inisley and setting a Trap on dukhovni as Prophet at 7pm unless someone posts otherwise.

Mafia, if you don't think this is a good idea, please say so.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 5:33 pm 
Sounds like a good idea on both counts.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 5:57 pm 
Sounds good.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 6:20 pm 
both charges have been set.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 9:22 pm 
I Slaughter on Daniel Grazian. If that succeeds, I hire a hitman for Daniel Grazian. (Can I still be able to take back the hitman before day ends?)


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 9:23 pm 
Actually, cancel the hitman for now. Might reconsider.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 9:57 pm 
Ceres is hitman for Daniel Grazian.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 10:02 pm 
Understood.


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 10:03 pm 
And the slaughter on Daniel is confirmed?


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 Post subject: Re: Mafia Powers
PostPosted: Fri Oct 03, 2014 10:05 pm 
Yes


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 Post subject: Re: Mafia Powers
PostPosted: Sat Oct 04, 2014 8:54 pm 
When the next day starts, we Slaughter Jenny not Jennifer and Trap qql as Genie.

(Or is Slaughtering mads better?)


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 Post subject: Re: Mafia Powers
PostPosted: Sat Oct 04, 2014 9:18 pm 
We slaughter Jenny (the one at random)


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 7:16 pm 
Slaughter mads (right? the last IC.)


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 7:41 pm 
Yes, Slaughter mads.

I forgot to mention, during the Mafia meetup, Daniel Grazian mentioned that there's an IC who was not in the circle.


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 7:41 pm 
Do we want to put out a hitman on anyone today?


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 7:44 pm 
Thought we are hitman-ing mads?


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 8:15 pm 
OK, if that's what we're doing we need to pick someone to act as the hitman. It should not be someone that it is widely known you are friends with.I would suggest past mafia players. Ceres was up for it before, another option is David Kaufmann. Email whoever you'd like to use today and see if they're up for it.


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 11:01 pm 
Did the recruitment of sammyluo work?


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 Post subject: Re: Mafia Powers
PostPosted: Sun Oct 05, 2014 11:19 pm 
I asked jfrisch in the kitchen - he said recruitment fails. Gods confirm plox.


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 Post subject: Re: Mafia Powers
PostPosted: Mon Oct 06, 2014 1:40 pm 
These are the powers you have left:

3 Set a Trap (1 set on qql)
3 Slaughter the Weak
1 Frame a Townsperson
1 Plant Evidence
3 Bring Out the Big Guns (1 lost to lizrita)
1 Scheme (Previous ones used on lizrita and hiji)
0 Manipulate the Press (previous ones used on ksedlar and inisley)
1 Hire a Hitman
3 Poison
1 Conscript a Townsperson (previous one used on Alex)
Benevolence (Gain 1 charge a day) (currently have 7 charges)
Recruitment


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 Post subject: Re: Mafia Powers
PostPosted: Mon Oct 06, 2014 1:54 pm 
wanna benevolence some people?


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 Post subject: Re: Mafia Powers
PostPosted: Mon Oct 06, 2014 2:15 pm 
If you benevolence someone and they use it on a known result, e.g. one of the kamikaze kills, they'll catch you as mafia. I don't think it's worth it.


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 Post subject: Re: Mafia Powers
PostPosted: Mon Oct 06, 2014 2:25 pm 
oh does it tell them who gave them powers?


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 Post subject: Re: Mafia Powers
PostPosted: Mon Oct 06, 2014 2:26 pm 
No, but a towny would definitely tell one of the proven innocents first.


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 Post subject: Re: Mafia Powers
PostPosted: Mon Oct 06, 2014 2:28 pm 
michikyo wrote:
oh does it tell them who gave them powers?

Sorry, yes it does. From the rules:

Quote:
Benevolence
The mafia gain a charge every day. Every day, the mafia can use as many charges as they want to attempt to give benevolent investigative powers to a player by having a mafia send a message to the GMs, guessing the player’s role.

If she is correct, the player whose role they guessed is granted Investigative powers on a previously done kill of the player’s choice and is told who gave them their investigative powers. All of their investigations granted by this will show up as negative.


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 Post subject: Re: Mafia Powers
PostPosted: Sat Oct 11, 2014 7:04 pm 
These are the powers you have left:

3 Set a Trap (1 set on anpere)
3 Slaughter the Weak
1 Frame a Townsperson
0 Plant Evidence (Used on michikyo)
3 Bring Out the Big Guns (1 lost to lizrita)
1 Scheme (Previous ones used on lizrita and hiji)
0 Manipulate the Press (previous ones used on ksedlar and inisley)
1 Hire a Hitman
1 Poison (previous ones used on sammyluo and dpalumbo)
0 Conscript a Townsperson (previous one used on Alex and achester)
Benevolence (Gain 1 charge a day) (currently have 12 charges)
Recruitment


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