I did not intend for the Bloodthirsty Gun to need ammo at first, but you guys are frankly curbstomping the town and I messed up balance bigtime. This is what I get for running a game with a lot less planning than I usually do ._.
There are two ways this can go. I retroactively say "Yes, it does in fact need ammo." This is what I think the fairest way to tackle the situation would be. Or it can work as it is explicitly stated to, and I'll increase town power via item distribution tomorrow. I don't like this option, since it is so swingy.
Sorry about all of the mod incompetence.
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