Live Action Mafia

A game of sneakiness and paranoia
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PostPosted: Fri Apr 03, 2015 10:14 pm 
These are the current mafia:
Ama
aok
aradhana
kmuhlrad

You may ask to add anyone you would like to this subforum.

Your starting powers are:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press
1 hire a hitman
1 conscript


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PostPosted: Sun Apr 05, 2015 2:05 pm 
Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press
1 hire a hitman

Powers used:
1 conscript


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PostPosted: Sun Apr 05, 2015 9:40 pm 
Do you think we should have this thread stickied? To make it easier to see our remaining powers.

Also if anyone suggests the ABC lynching strategy we're screwed :shock: :lol:

Posting in mafia den


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PostPosted: Sun Apr 05, 2015 11:16 pm 
Should have updated this earlier:
Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press

Powers used:
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Mon Apr 06, 2015 10:06 pm 
Should have updated this earlier:
Powers remaining:
2 kabooms
1 scheme
2 poison
1 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press

Powers in use:
1 set-a-trap on tsims as gay knight (You will get this charge back if tsims dies)

Powers used:
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Tue Apr 07, 2015 12:44 pm 
Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 frame a townsperson
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Tue Apr 07, 2015 2:03 pm 
What are our plans for using frame, manipulate the press, etc.? Is it better to use them on early kills that will be more investigated or save them for when there are less of us? It seems fine to me to save them for a bit.


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PostPosted: Tue Apr 07, 2015 5:44 pm 
I frame jhgilles for jakob's death.


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PostPosted: Tue Apr 07, 2015 6:12 pm 
Done.


Powers remaining:
2 kabooms
1 scheme
2 poison
2 set a trap
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Tue Apr 07, 2015 10:51 pm 
Gods, I set a trap on regirock as superhero.


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PostPosted: Tue Apr 07, 2015 10:52 pm 
Wrong. You lose the set-a-trap


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PostPosted: Tue Apr 07, 2015 10:53 pm 
Powers remaining:
2 kabooms
1 scheme
2 poison
1 set a trap
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 set-a-trap (Incorrect: regirock is NOT a superhero)
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Tue Apr 07, 2015 11:01 pm 
You do not recover your kaboom.

Powers remaining:
1 kaboom
2 poison
1 set a trap
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:

Powers used:
1 kaboom (regirock)
1 scheme (regirock)
1 set-a-trap (Incorrect: regirock is NOT a superhero)
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Tue Apr 07, 2015 11:06 pm 
The disaster of regirock discovering our investigative lie.


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PostPosted: Tue Apr 07, 2015 11:18 pm 
Yikes.


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PostPosted: Wed Apr 08, 2015 9:28 pm 
Powers remaining:
1 kaboom
2 poison
2 slaughter the weak
1 plant evidence
1 manipulate the press

Powers in use:
1 set a trap (justinej is a vigilante, you will get this trap back once justine dies)

Powers used:
1 kaboom (regirock)
1 scheme (regirock)
1 set-a-trap (Incorrect: regirock is NOT a superhero)
1 frame a townsperson (jhgilles -> jakob)
1 conscript (oreo)
1 hire a hitman (Adam Yedidia hired to kill dgrazian during Day 2)


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PostPosted: Thu Apr 09, 2015 4:19 pm 
We have our set-a-trap back right? (:


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PostPosted: Thu Apr 09, 2015 4:29 pm 
Yup.

Powers remaining:
1 kaboom
2 poison
2 slaughter the weak
1 plant evidence
1 manipulate the press
1 set a trap


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PostPosted: Fri Apr 10, 2015 8:12 am 
Powers remaining:
1 kaboom
2 poison
2 slaughter the weak
1 plant evidence
1 manipulate the press

Power in use:
1 set a trap (sammyluo, vigilante)


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PostPosted: Fri Apr 10, 2015 2:17 pm 
I trap asjm as vigilante


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PostPosted: Fri Apr 10, 2015 2:18 pm 
Trap is set on asjm as vigilante, you recover the charge.


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PostPosted: Sun Apr 12, 2015 10:13 am 
Remaining powers:
1 kabooms
2 poison
1 slaughter the weak
1 manipulate the press

Powers in use:
1 slaughter the weak -> Sashacf
1 set a trap: Andres -> Investigator

Powers used:
Conscript - oreo
Hire a hitman - Adam --> Daniel
1 frame a townsperson - jhigges for jakob
1 failed set a trap: regirock -> superhero
1 unnecessary kaboom: Katy -> regirock
1 scheme: Katy -> regirock
1 plant evidence: Ama->Conscripted desperado
2 role guesses: Andres -> superhero (no), Andres -> investigator (yes)


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PostPosted: Sun Apr 12, 2015 8:09 pm 
Gods, I would like to poison ajliu and Volanski


~Talking to myself (for ghost peeps):
ajliu- she seems like kind of a threat, but it doesn't seem like keeping her around for 2 days will be terribly detrimental. Also I have no idea who she is and even looking at her photo, I wouldn't be able to recognize her...
volanski- I want a Simmons player poisoned and she's the 2nd biggest threat to me (behind Frevan). But I would rather kill Frevan in person, plus I don't want to give him a 2 day lifespan in case I need to emergency kill him before that, or if I feel he trusts me and want to keep him around.


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PostPosted: Sun Apr 12, 2015 8:12 pm 
Confirmed. They will be pm-ed at day 9 start that they are poisoned.


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