Is it possible to craft a winning strategy for the townspeople at the beginning of this Mafia game, assuming that townspeople are willing to sacrifice themselves?
For example, say we had a trusted randomization thing sort players into a list, that only spat out one name each night right before lynching, that everyone obediently lynched, that excluded the randomly-selected mayor. (players lynch anyone who votes out of line, and guard the mayor with their lives)
Sure it wouldn't win all the time, but I wonder from a game-theoretic standpoint if this would 'work' -- granted it defeats the entire purpose of playing Mafia. =p
Just some food for thought.
