Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Mob powers
PostPosted: Thu Jul 07, 2016 12:46 am 
2x KABOOM
1x conscription
1x manipulate the press
1x manipulate the clocks (by up to 20 minutes)
1x poison
2x freeze ray
1x/day: spawn common item
Plus your individual abilities


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 Post subject: Re: Mob powers
PostPosted: Thu Jul 07, 2016 12:31 pm 
Crap, I forgot to explain the setatrap mechanic. You choose a person, I ask you 2 yes-or-no questions about their role, if you answer them right you get a free kill on them, if you get them wrong, you lose the trap; if you decline to answer you get your trap back the next day.

2x KABOOM
2x setatrap
1x conscription
1x manipulate the press
1x manipulate the clocks (by up to 20 minutes)
1x poison
2x freeze ray
1x/day: spawn common item
Plus your individual abilities


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 Post subject: Re: Mob powers
PostPosted: Fri Jul 08, 2016 4:18 pm 
Reminders:
- you have setatraps
- you have a hitman kill every other day on an out-of-town player, anpere. You can have your buddies recruit the hitman for you.
- you have a conscription - maybe use it if you don't feel active enough to do the above?


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 12:36 pm 
poke.


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 12:55 pm 
conscription used.


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 2:02 pm 
Hi everyone! Thanks for the incants. Currently catching up on forums and will do an info dump soon. I info dumped a bit on Max.


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 3:04 pm 
Jakob, when you say that Anpere can have his buddies recruit a hitman for him, do you mean us, or metaphorical mob buddies? For instance, I have no idea how we would contact an NP in Portugal to kill Francesca. Also, does hitman have to be hired a day in advance?

Additional question: do we keep our daily kill if we hit someone who says, "I don't die" to bang? Does a bang used on someone immune to it count for the purposes of Miranda's role power?


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 3:34 pm 
Can "spawn common item" be used to spawn molding supplies sufficient to mold gold?


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 3:35 pm 
I'll ask jakob.


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 3:44 pm 
Miranda can change her power even after 'killing' ksedlar. Explosion destroys items. I can portkey to the current location of a remote, and then Loren can kill them. A gun and a kaboom can't be combined. Game ends if there are at least as many mobsters as non-mobsters at end of day. I cannot spawn a modeling kit.

Any other questions to spam Jakob with?


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 Post subject: Re: Mob powers
PostPosted: Sat Jul 09, 2016 3:55 pm 
You're his buddies. Feel free to contact friends in Portugal, but I think she sounds like a hard kill


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 Post subject: Re: Mob powers
PostPosted: Sun Jul 10, 2016 1:02 am 
I use one of the freeze rays on myself to get the "freeze" incant. No idea how long it lasts, but presumably will be over when I wake up in the morning.


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