-secret admirer rules need to specify that they don't get to admire again the day after admiration triggers
-secret admirer rules need to specify what happens if they run out of legal targets (die? become vanilla town?)
-3 mafia 3 SK is not enough imo, at least not when town is this active; and all the mafia made fairly clean kills and even got helped by a town vig and none of them were inactive, which means they were playing really well. GMs also deliberately picked the role distribution that seemed most mafia-favored because we were worried this game would be too town-biased. So, I stand by my claim from the beginning of game that it should've been 4/3 instead of 3/3.
-can we get rid of coin flips plz?
-what happens if a splitter submits sets, goes to bed, and then somebody in their sets dies so they're not full size? This game I ruled that if you submit it any time that day, it's still legal even if people die after that (which chiller used excellently); and if people dying makes the sets become too big, we'll chop off the last person (or the splitter can specify who to chop in advance).
Overall I was pretty happy with this rules set. I'll take the fact that nobody else has started a rules wank thread yet as general agreement
