Live Action Mafia

A game of sneakiness and paranoia
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 Post subject: Welcome, Townies!
PostPosted: Mon Jul 20, 2015 8:54 pm 
They’re coming for us!

We’ve successfully barricaded them outside, and we think we probably got rid of any out there, but there might be a few whose derangement is not yet evident that are still within. We hope we’ll be able to weed them all out before we’re all turned into thoughtless brain-consuming blobs of flesh.

For the next few days, we will have to deal with the paralyzing fear of the treachery of those around us, as we attempt to go about our daily lives in this horrid world.
But all is not lost. You gain confidence in the fact that most of the friends you’ve grown up with are still reasonable, benign human beings. You’d better keep each other safe in here.

Last time you checked, here was the roster of survivors left in the colony:

ARod1993 (role: normal human)
asjm (role: normal human)
Daniel Grazian (role: normal human)
fmajluf7 (role: normal human)
Josh Frisch (role: normal human)
lgunder (role: normal human)
lilychen (role: normal human)
Lucy (role: normal human)
Miranda Gavrin (role: normal human)
tsims (role: normal human)

You’ve also gathered the following information about what could be threatening you. Your enemies have:
    1x Conscription and 1 Original mafia, or 2 Original mafia
    0x Elect a Don
    3x Set a Trap
    1x Slaughter the Weak
    1x total from Hire a Hitman, Poison, and Scheme
    2x total from Frame a Townsperson, Manipulate the Press, and Plant Evidence
    2x KABOOM!


Notes on the webapp: most of the moderation of this game will take place on the webapp, including all of the below:
    Vote for lynch
    Report kills/deaths
    Transfer items (requires in-person meeting as well)
    Use devious mafia powers (but you’d never do that)
    Collect or Destroy clues for an investigation
    Make an Investigation
    Reveal your childlike innocence
    etc.

You can log in and click the top right corner to see your role. The actions dropdown contains most of the things you can do, except lynch voting, which is on the front page. Please ask if you run into an error message or have a problem. If you do run into an error, please also include in your e-mail a description of the image you see in the top-left corner of [url]scripts.mit.edu[/url].

The rules for this game are available on the webapp at [url]mafia-app.mit.edu/rules[/url]. To see the git history (including the changes from last game), go to [url]github.com/jake223/mafia-rules[/url].


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 Post subject: Re: Welcome, Townies!
PostPosted: Mon Jul 20, 2015 9:13 pm 
2 things:

1) I don't think there's any point to this game. Jammy just told us that we're all normal humans and since I certainly am not a mafia, I'm pretty sure we're all vanilla townspeople.

2) In the weird case that there are mafia among us, do they get to pick between Hitman/Poison/Scheme, is that something Gods/random number generator decides, or do we townies not get any clarification on which of the two it is? Same question for the 2x total from Frame/Manipulate/Plant. Also could they have 2 of the same power (a rereading of the post makes me think yes but I'm not sure)?


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 Post subject: Re: Welcome, Townies!
PostPosted: Mon Jul 20, 2015 9:18 pm 
Two questions:
1. Do mayor and police officer work the same as the precious game?
2. How is destroying clues applicable? Rogues aren't in the game, right?


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 Post subject: Re: Welcome, Townies!
PostPosted: Mon Jul 20, 2015 9:27 pm 
Lucy:

2. The specific powers the mafia have were chosen by the mods before game start. Mafia (should they exist) have at most one each of Frame/Manipulate/Plant.

Daniel:

1. Yes.
2. You're right, it's not. There are a fixed 2 clues per kill.


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 Post subject: Re: Welcome, Townies!
PostPosted: Mon Jul 20, 2015 9:36 pm 
Whoa. Did people know you can lynch vote from the webapp? OP.


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 Post subject: Re: Welcome, Townies!
PostPosted: Tue Jul 21, 2015 10:13 am 
Lane, voting from the webapp definitely won us the game last time; for sure too OP. XD


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